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 5.9 : nerf is coming

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Fyro
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MessageSujet: 5.9 : nerf is coming   Ven 6 Avr - 19:02

On nerf les tanks, ils font trop de dégats en ... PVP ! parce que les gens s'équipent de stuff dps, oui et alors ?

Globalement les tanks feraient trop de dégats, alors on va les nerfs et ça peut faire mal Very Happy

Citation :

Assassin
Darkness

  • Dark Charge’s threat generation bonus has been increased from 100% to 150%
  • Dark Charge’s internal damage has been reduced by 50%
  • The damage bonus given to Shock from Electrify has been reduced from 25% to 20%
  • The damage bonus given to Depredating Volts from Harnessed Darkness per stack has been reduced from 25% to 15%
  • The Wither and Discharge damage bonus given from Mounting Darkness has been reduced from 30% to 20%

Powertech
Shield Tech

  • Ion Gas Cylinder’s threat generation bonus has been increased from 100% to 150%
  • Fixed a bug in Power Armor that wasn’t calculating damage correctly
  • Power Armor now gives a 5% damage bonus to Ion Gas Cylinder (down from 10%)
  • Reduced the base damage of Heat Blast by 18.75%
  • The damage bonus given to Firestorm and Searing Wave by Flame Engine has been reduced from 100% to 40%
  • Reduced Ion Overload’s damage by 50%
  • Reduced Ion Gas Cylinder’s damage by 20%

Juggernaut
Immortal

  • Soresu Form’s threat generation bonus has been increased from 100% to 150%
  • The damage bonus given by Pillar of Strength to Crushing Blow, Ravage, and Backhand has been reduced from 30% to 15%

Shadow
Kinetic Combat

  • Combat Technique’s threat generation bonus has been increased from 100% to 150%
  • Combat Technique’s internal damage has been reduced by 50%
  • The damage bonus given to Project from Bombardment has been reduced from 25% to 20%
  • The damage bonus given to Cascading Debris from Harnessed Shadows per stack has been reduced from 25% to 15%
  • The Slow Time and Force Breach damage bonus given from Pulsating Force has been reduced from 30% to 20%

Vanguard
Shield Specialist

  • Ion Cell’s threat generation bonus has been increased from 100% to 150%
  • Fixed a bug in Power Armor that wasn’t calculating damage correctly
  • Power Armor now gives a 5% damage bonus to Ion Gas Cell (down from 10%)
  • Reduced the base damage of Energy Blast by 18.75%
  • The damage bonus given to Ion Storm and Ion Squall from Pulse Engine has been reduced from 100% to 40%
  • Reduced Ion Overload’s damage by 50%
  • Reduced Ion Cell’s damage by 20%

Guardian
Defense

  • Soresu Form’s threat generation bonus has been increased from 100% to 150%
  • The damage bonus given by Beacon of Might to Guardian Slash, Blade Barrage, and Hilt Bash has been reduced from 30% to 15%


Quelques up de réducs damages
Citation :

Imperial Agent
Sniper
Virulence


  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires


Operative
Lethality


  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires



Smuggler
Gunslinger
Dirty Fighting


  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires


Scoundrel
Ruffian


  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires



Sith Inquisitor
Sorcerer
Lightning


  • Convection now gives 10% damage reduction while Deionized (up from 5%)
  • Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)



Jedi Consular
Sage
Telekinetics


  • Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
  • Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)



Bounty Hunter
Mercenary
Innovative Ordnance


  • • Degauss now also grants interrupt immunity (Unshakable) for its duration


Powertech
Pyrotech


  • • Flame Suit provides 30% periodic damage reduction (up from 15%)


Trooper
Commando
Assault Specialist


  • Degauss now also grants interrupt immunity (Unshakable) for its duration


Vanguard
Plasmatech


  • Assault Frame provides 30% periodic damage reduction (up from 15%)



Sith Warrior
Juggernaut


  • Enraged Defense healing now scales better and heals for more at level 70


Rage


  • Enveloping Rage now grants 10% damage reduction (up from 5%)



Jedi Knight
Guardian


  • Focused Defense healing now scales better and heals for more at level 70


Focus


  • Protective Focus now grants 10% damage reduction (up from 5%)



un ptit nerf de la spé choc du marau

Citation :

Maurader


  • The Ruthless Aggressor utility has been changed so that activating Obfuscate temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.


Fury


  • Reduced the damage done by Bloody Slashes by 18.5%



Sentinel


  • The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.



Concentration


  • Reduced the damage done by Burning Slices by 18.5%

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Fyro
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MessageSujet: Re: 5.9 : nerf is coming   Sam 7 Avr - 10:05

Quelques infos sur la 5.9 :

-> il y aurait +/-1h de dialogues
-> 5 boss sur la zl (bonus compris)


Et en vrac pour plus tard :
-> nouvelle forteresse sur Rishi
-> il n'y aura plus de chapitres pour les contenus à venir mais plutôt du style SoR
-> nouvelle arène pvp
-> des idées à la con comme mettre des rakgoules en pvp au moment de l'event
-> retour de Jaesa en Juillet, Scourge et Kira (enfin !!) plus tard
-> l'event casino sera de retour (youpi ... )
-> retour des pass hebdos, mais bon c'est compliqué LOL


Citation :
The engine decision was made a very very long time ago, they can't judge it
"on sait que c'est tout pourri mais on y est pour rien" Very Happy
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Evangelynne
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MessageSujet: Re: 5.9 : nerf is coming   Sam 7 Avr - 10:36

1h de dialogue sur une ZL? LOL

Nerf du dps des tanks et up des CD des dps, on va finir par partir à 6 DPS, non?
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MessageSujet: Re: 5.9 : nerf is coming   Sam 7 Avr - 13:15

Les pass hebdo c'est compliqué ? ... ils sont au courant que cela a toujours existé sur le jeu ?
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MessageSujet: Re: 5.9 : nerf is coming   Sam 7 Avr - 14:11

Ils ont compris qu'ils ont perdu masse joueurs en enlevant les pass hebdos  lol!
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Menadel
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MessageSujet: Re: 5.9 : nerf is coming   Dim 8 Avr - 19:33

Mais.....
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